Quarterstaff The Tomb of Setmoth HOLYGRAIL
Vintage Games
Quarterstaff: The Tomb of Setmoth HOLYGRAIL INFOCOM RPG

Quarterstaff: The Tomb of Setmoth HOLYGRAIL INFOCOM RPG
Start Price USD 150.00
Current Price USD 150.00
Time Left 6 hours 33 minutes
Bid Count 0
Buy It Now Price -
Reserve Price -
Start Time Monday, November 10, 2008
End Time Friday, January 09, 2009
Location San Francisco, CA

See more about 'Quarterstaff: The Tomb of Setmoth HOLYGRAIL INFOCOM RPG'

Description
THE HOLY GRAIL OF INFOCOM GAMES! If you are here, you are an old-school Infocom fan. You & I both know that this item is as rare as hens teeth. With the purchase of this game you get the original box (a bit beat up) and ALL the goodies (pristine) on the inside. I usually sell vinyl records, if I had to grade this by that standard I would say that the stuff on the inside is all in MINT condition. The box on the other hand has seen better days. Here's some description I nabbed off the net (for some video game porno scroll to the bottom, you know you want to!): The "holy grail" of Infocom affionados, Quarterstaff: The Tomb of Setmoth is notorious for being the only Infocom game that was never made for the PC. It was instead released only on the Macintosh, which makes it extra hard to find anywhere. In the words of C.E. Forman, avid Infocom fan and proprietor of the one and only Ye Olde Infocom Shoppe store: In traditional RPG style, the game puts you in control a party of adventurers (similar to Level 9's early The Hobbit). The party is split into "leader" and "followers," who can be ordered to follow the leader by typing cardinal directions. However, you need to type one command for each member if you want them to do anything specific. This, naturally, leads to a much longer play session. Special commands include "MIMIC" to imitate the leader; and "SPLIT" and "JOIN" to disband from the party and regroup, respectively. Unlike most RPGs, Quarterstaff does not classify characters as fighters, thieves, magic users, etc. Rather, all characters are able to use every skill in the game to some extent, and their proficiencies continuously increase or decrease depending on experience. Similar to Origin's Ultima games, takeable items have such properties as size, shape, and weight, and NPCs wander about of their own accord (some will join your party). It's necessary to "WIELD" weapons before using them (a la Beyond Zork), and characters must also provide themselves with food, water, and sleep. You've grown up a man-at-arms in a large, sprawling nation in Rhea, a world where majic dictates the way of nature, and where the longsword is the most efficient lawmaker. The prosperity of your nation and the four neighboring kingdoms has long been maintained by a peaceful network of Druidic sects. The Druids - priests who dwell and pray in groves and wooded glens - have proven themselves to be the wisest advisors and the most lucid of judges. The Druid Council, a forum for the various Druidic cults, is a powerful and benevolent body whose opinions are valued in the kingdoms throughout the land. Among the most prestigious of sects is that of the Tree Druids, who traditionally send at least one of their number to each of the five nearby kingdoms. Their advice, both political and spiritual, is always respected and depended upon. However, during the last six months, the usually-stable Tree Druids have begun to act unnaturally. Their attendance at the Druid Council has become oddly erratic, and the sect's communication with other Druidic colonies has mysteriously dwindled to nothing. The crops about the Tree colony which had always been faithfully nurtured and harvested now lay overgrown and abandoned. Sinister rumors of epidemic and disaster quickly spread through pubs and taverns. Many an eager adventurer journeyed forth to the Tree Druid colony, buried beneath a great oak, to find out first-hand what foul fate had befallen the colony, though none returned to offer explanation. Three months ago, all traces of the sect vanished entirely. Three scouts - famed warriors named Bruno, Jaroo, and Eolene - were sent by nearby colonies to find out what had happened. Several weeks have passed without a word from them, however, and once again the people of Rhea have grown restless for news of the sect. Casting about for another warrior to send, the Druid Council has called on you to journey forth and discover what unspeakable terror has destroyed the once-prosperous people. The Simulated Environment Systems version of Quarterstaff was reviewed positively in Dragon, which called it "among the finest fantasy role-playing games available for any system" and "the most true to form FRP game we've found". Dragon praised the game's NPC artificial intelligence and the need to coordinate the actions of player characters. Product Features First release 1988. A rare classic available only on the Mac, much to the chagrin of PC text adventure fans. 5/5 stars - Dragon Magazine. "Quarterstaff closely approaches what it's like to play a non-computer fantasy role-playing game. For FRP freaks, Quarterstaff is a must-have -- a real winner!" - Macuser Magazine. Gameplay is a combination of classic text adventuring with hand-drawn pictures to add a sense of place. Unique gameplay allows controlling multiple characters and groups at once. NPCs learn and adjust to in-game events. Fully tileable windows and in-game help included: play the way YOU want. For Mac >>> Here are some graphics. All the goodies! Some damage to the side. The front cover. ALRIGHT, NOW STOP THAT DROOLING AND START BUYING! This auction is AS-IS, I cannot play test it because I got rid of my Macintosh Plus in 1996! Caveat Emptor & such! So, sorry, no refunds.

Place a Bid!


Search
 

 
eBay Developers Program Member

 [home] [sitemap]
1/8/2009 6:38:03 PM